

There has been much debate over the subject of “Direct Modelling” versus “Parametric Modelling.” The reality is, there is a time and a place for both. New users will probably love this, but for the Inventor veterans, I think it may come across as just another new interface to learn.įor those of you who haven’t seen much about the Freeform and Direct Edit tools yet, here is my take on where I think they’ll be most useful: Direct EditĪutodesk Inventor 2015 – Direct Edit Feature It may just be that it’s new, and I haven’t got used to it yet, but to me it’s just too big, and the buttons look like they’ve been designed for a touch screen, which seems odd. I’d have to say that my only disappointment with this release would be the new Home Screen. There are also additions in the areas of learning, community, cloud tool connectivity, and even Task Scheduler. This will put an end to the need to fiddle with the TexturePath registry key when moving your texture assets. My personal favourite is the new Application Option to change the texture path directory for material appearances. Other than those big categories, there are a whole host of new features and improvements in the UI and settings. Parent Sheet and Name Properties for drawing views ( this kind of idea).
#Autodesk inventor 2015 professional update#
#Autodesk inventor 2015 professional generator#

“Look At” enhancements to prevent over rotation of view (Inventor Ideastation Link: 57 Kudos for this one!).Geometry end-point creation improvement.RMB “Delete Constraints” and “Delete Coincident Constraints” commands.Sketch tab always available in all environments.Game-changer or other major new feature.I’ve also put links where I have found Ideastation requests which should now be answered by new features. I’ve used colours to categorize these changes according to the 3 types I mentioned above. I’ll start with a bit of a summary of the changes, and then I’ll flesh a couple of them out a bit more.
